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Goblin Stone Devblog #16: Goblin Stone Trailer, game optimization and more!

In our latest development news…

We are able to wrap up our February with a good deal of progress on the new content that our Art and Design teams are working on, which will be featured in our upcoming blogs. Meanwhile, our QA and Engineering teams were able to address the low framerate issues in the homebase and improve overall game performance by addressing both memory and CPU usage, resulting in a significant improvement in higher FPS, shorter loading times, and a smaller application size.

FPS comparison between earlier unoptimized and optimized lair.

NEW TRAILER

We also released another Goblin Stone trailer. The trailer showcases the game's new mechanics, locations, bosses and a lot of visual improvements in the game. In case you missed it, you can watch it on our official Youtube channel.


LOCALIZATION & PORTING

We are able to confirm that Goblin Stone will be localized in multiple languages upon its release. Although only English will be used for the narrations and voiceovers, all text will be translated into the following languages:

  • French

  • Italian

  • German

  • Spanish

  • Korean

  • Simplified Chinese

  • Traditional Chinese

  • Japanese

  • Russian

  • Brazilian Portuguese

  • Polish

Please let us know if there are any languages or consoles  you would want to see Goblin Stone translated and ported into, and we'll see if we can include that in the future.

Aside from these changes, we are planning to port Goblin Stone to other gaming consoles such as PlayStation, Nintendo Switch, Xbox, and Mac. These plans are still up on the drawing board, so we can't guarantee we'll be able to release them simultaneously with the PC/Steam launch this year. We wanted to make sure, first and foremost, that we can deliver Goblin Stone on time and with the quality you expect.

We know you're all wondering when Goblin Stone will be released, but our team is currently working on a timeframe to work with and will be finalizing a date very soon. Don’t worry! We will continue to update you on what we are working on and keep you in the loop.

Until then, see you in our next dev blog!