Goblin Stone Devblog #2: The Goblin Lair
Welcome to the ever-expandable home of the Goblins! The Lair is one of the main features in the game where players will be spending a lot of time in. The Goblin Lair is where players construct, manage various rooms, all of which play their own roles in supporting the Goblins on their adventurers.
It was quite difficult to develop and get right. We had many iterations on the look of it. In the end, we settled on a 3D presentation in contrast to the 2D environment you see during adventures. We were also adamant about not visualizing the rooms as boxes but rather in more organic looking cut-outs a bit similar in look to an ant colony which we felt was more natural-looking.
Building and Upgrading
There are a number of Rooms to build in the Lair. The most important one (and our favorite) is the centrally located Ancestor’s Hall. It’s like a shrine of sorts that functions as the the heart of your home. Upgrading the Ancestor’s Hall unlocks new Rooms and allows you to upgrade rooms as well.
There are Guild Halls for managing each class, Warrens for breeding more goblins, and a Larder for storage just to name a few. The layout of the lair is not fixed, the player has the freedom to rearrange rooms after they are built. A feature we really wanted to develop.
Adventuring
To build out your lair, the player must bring his goblins on a variety of adventures to collect materials needed to build and upgrade rooms. The world of Goblin Stone is quite vast and various locations house different materials. To the left is a world map which shows a glimpse of the world the goblins will be adventuring in. We will talk more about the map and adventuring in general in a different post.