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Goblin Stone Devblog #10: Retiring Goblins

Following up on last week’s dev blog about mortal wounds, this week we’re talking about another lair feature that will give purpose to old age and injured goblins. Let's dive into goblin retirement.

Retirement Feature

When a goblin in your adventure party has suffered permanent wounds in combat or whose stats are starting to fall behind to newer, stronger recruits, the player should consider retiring that goblin.

Retired Goblins Concept Art

As mentioned last time, retired goblins can still be as useful to the lair as any other active goblins. Once the player retires a goblin, they will earn valuable ancestry points to advance the lair, and class ability points for their class guild to level up their class abilities.

The number of points that they will receive will depend on how experienced the goblin is.

For example, retiring a veteran guard goblin will gain guard ability points, mystic goblin gives mystic ability points, and so on. Retiring veteran peons, on the other hand, will only gain ancestry points as they haven’t changed class yet before retiring.

New recruits do not give any points upon retirement.


What are these points?

Ancestry points are required to upgrade the Ancestor’s Hall, a vital room in the lair that determines how deep you can dig, how many rooms you can build, and how much you can upgrade your existing rooms. Retirement is only one of a few ways to acquire ancestry points but it gives the most number of points. A player can receive up to 4 points of ancestry from retiring a goblin, and 1 point if they die or are dismissed.

Ancestry points

We briefly mentioned how the new ability deck works in our previous blog and one of the new features we added is the ability upgrade system. Class ability points can be used to either unlock new abilities or level up the available ones. There are 8 different combat abilities to improve for each of the goblin classes.

Class Ability points


Goblin’s life after retirement

Retired goblins will be part of the lair’s population and they will take residence in the Quarters. Once retired, they will freely roam the lair. Players can still use them for breeding and create new goblin spawns to continue their legacy. 

Look out for goblins who have outstanding traits!

It is also important to note that the retirement feature will only be available once the Quarters are built in the lair. It will take about 2 goblin days or 2 adventures to build one. The Quarters houses the retirees and the population of non-adventuring goblins. Players can initially have 42 goblins in the Quarters which can be later on increased by upgrading the room, or by building more Quarters.

How to build Quarters

When the Quarters are ready to accommodate retired goblins, the retire button on the goblin details UI will be accessible. The player can then easily retire goblins and give them a pat on their back for their service.

How to retire active goblins


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