Goblin Stone Devblog #2: The Goblin Lair

Welcome to the ever-expandable home of the Goblins! The Lair is one of the main features in the game where players will be spending a lot of time in. The Goblin Lair is where players construct, manage various rooms, all of which play their own roles in supporting the Goblins on their adventurers.

It was quite difficult to develop and get right. We had many iterations on the look of it. In the end, we settled on a 3D presentation in contrast to the 2D environment you see during adventures. We were also adamant about not visualizing the rooms as boxes but rather in more organic looking cut-outs a bit similar in look to an ant colony which we felt was more natural-looking.

 

Building and Upgrading

There are a number of Rooms to build in the Lair. The most important one (and our favorite) is the centrally located Ancestor’s Hall. It’s like a shrine of sorts that functions as the the heart of your home. Upgrading the Ancestor’s Hall unlocks new Rooms and allows you to upgrade rooms as well.

There are Guild Halls for managing each class, Warrens for breeding more goblins, and a Larder for storage just to name a few. The layout of the lair is not fixed, the player has the freedom to rearrange rooms after they are built. A feature we really wanted to develop.

Build some Rooms in the Lair

WIP of the concept for the World Map

Adventuring

To build out your lair, the player must bring his goblins on a variety of adventures to collect materials needed to build and upgrade rooms. The world of Goblin Stone is quite vast and various locations house different materials. To the left is a world map which shows a glimpse of the world the goblins will be adventuring in. We will talk more about the map and adventuring in general in a different post.

Goblin Stone Devblog #1: Introducing the Goblins

The Goblins

Say hello to our little Goblins! They are one of the smaller monsters and the main protagonists of the game. Because of their size, they are the perfect prey for eager Adventurers and wild creatures. Goblins may be weak but they make up for it in numbers.

In Goblin Stone, Goblins and Monsterkin in general, don’t level up and gain experience points from battle. However, the same is NOT true for the the dangerous adventurer groups out there in the world who thirst for EXP. Instead, goblins grow better with each generation. Careful breeding is the only way to becoming stronger!

The final design of the Goblins!

The final design of the Goblins!

 
breeding.gif

Explore the vast amount of possibilities through breeding. You can discover new combat traits and appearances. Improve your colony and adventuring party. Make their parents proud!

Orc Diaries Entry #1: Announcing Goblin Stone

Orc Chop Team

Hi everyone! Our team has grown quite a bit in the past year and it's been quite a journey seeing our game, slowly come to life.

We’ve been holding off for a while but we’re finally able to introduce the game we’ve been developing entitled Goblin Stone.

The Title Screen of Goblin Stone

Goblin Stone

Goblin Stone is a game about, well, Goblins. Throughout the history of games for both video games and tabletop games, Goblins have always been seen as stepping stones for adventurers to level up on. Spineless creatures that no one really gives a second thought to.

Have you ever wondered what it feels like to be on the receiving end of that low level adventurer’s grind? In Goblin Stone, you are in-charge of the goblins. Get to know what kind of stuff they have to deal with on a daily basis, and help them gain some well deserved respect!

The game plays as a strategy RPG where the players help these Goblins rebuild their home. Send out parties of goblins on adventures to gather food and materials for the colony, all the while fending off aggressive adventurers with an unnatural lust for EXP.

Beware, any Goblin that meets death while adventuring is gone for good. However death is trivial for goblins as you will have an entire lair of goblins to replace any fallen heroes.

Breeding plays a big part in this game for growing your Colony, but we'll get to that in another post!

The team has grown

Hey everybody, we will soon be able to announce what we've been working on for the past few months. As soon as we have some eye-candy, i will make a new post with some pictures and high level information on the game.

Mainly we've been busy assembling a small team, and its growing! For a long time It was just me and Susan. But late last year, through our wonderful friends and partners at TOPGAME in Beijing, we were able to expand our team. And now we have a great lead engineer and lead artist with us. Welcome Swanky Wu (lead engineer) and Mingsong Jia (lead artist)! I will be adding their bios to the about us page soon if you want to know more about them.

For the moment, we are all heads down building a first playable version of the game. Hope to have something cool to show you guys soon! in the meantime, heres a photo of us at the TOPGAME offices in Beijing.

That's Swanky on the left, and Mingsong on the right

That's Swanky on the left, and Mingsong on the right