Following up on last week’s dev blog about mortal wounds, this week we’re talking about another lair feature that will give purpose to old age and injured goblins. Let's dive into goblin retirement.
We're eager to welcome players to join us as we hold our first ever Closed Beta Test. We're excited to share new features and content we've added since our last demo update. We would like to invite participants to play Goblin Stone and share their experience and feedback during the Closed Beta.
Hello, everyone! We are back with another development blog post of Goblin Stone. In this post, we’ll be introducing to you the new Mortal Wound system and give you a better understanding of how it will work during combat.
In the past, we received a good number of inquiries from our community about gamepad controls as well as porting Goblin Stone to consoles. Implementing the gamepad controls is a good head start if we wanted to port the game to different platforms in the future.