goblin class

Goblin Stone Devblog #6: Goblin Classes II

In our previous devblog, we tackled the first four goblin classes in Goblin Stone. Before we move on with the next goblin classes, let’s talk about how ‘changing classes’ from a simple Peon to a more specialized class is done in this short walkthrough.

 

CHANGING GOBLIN CLASS

Class assignment is done when the goblin initially grows up. So long as the goblin has not embarked on an adventure, players may freely change the goblin’s class at any time. Class changes are instant but require at least 50 foodstuffs which the player can acquire through adventuring. When a Goblin takes on a class his attire also changes to match the class.


Class changing is done directly in the details view UI of the goblin. Clicking the ‘change class’ button will show the list of classes the goblin is qualified for. Bear in mind that each class has a minimum requirement of at least 5 attribute points in order for a goblin to change into a specific class. If the attribute requirements are not met for the class, the goblin is not allowed to change its class. This is where the breeding feature comes into play but that is another story for another blog.

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Now that we know how to turn Peons into a more powerful goblin warrior, let’s have a look at the new goblin classes that we added in our last demo update. Each one putting their own spin on a classic adventuring archetype; The Hunter, the Mystic, and the Bandit.

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BANDIT

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“A commanding scoundrel. This one knows what motivates a Goblin”

The Bandit acts as a melee support class that commands other goblins. These guys are real bossy. They are experienced, cunning, and able to take and deal a decent amount of damage by themselves. They prefer to use swords and blunt weapons. The Bandit’s true strength is in their leadership. Their abilities revolve around barking commands at the rest of the squad, giving them buffs. They can also rearrange their order so that defenders can take the blows and attackers can score clean hits.

ABILITIES


MYSTIC

“A master of the arcane arts and all sorts of tricks and treats.”

The Mystic, armed with a wand, is a surprisingly well-read and studious magic-user. While physically fragile (even by Goblin standards), they’re able to punch well above their weight with powerful offensive spells that can reach targets behind the enemy line. They can also use frost magic to freeze enemies in place, offering ways to delay damage and mess with enemy positions. But most surprisingly, they can perform tank duties and absorb damage in certain situations, especially versus other magic users. So long as you keep attacks from landing, Mystics can be one of your heaviest hitters.

ABILITIES


HUNTER

“A carefully placed trap will always outdo wreckless heroism.”

The Hunter is a wary combatant, armed with either a spear (another new weapon class) or an axe, but unlikely to use them until a kill is all but assured. The Hunter’s abilities mostly revolve around delayed and pre-planned damage using their powerful traps, with each trap having a unique trigger condition. They are also a very strong-ranged class making use of arrows to pick off enemies or inflict debilitating status effects on their prey.

ABILITIES


Which one is your favorite goblin class so far? We hope this post gave you a better understanding and insight into the goblin classes. Look forward to the next 4 goblin class that is in the making, we will share more about them in our future posts.

Next up: Breeding!

Goblin Stone Devblog #5: Goblin Classes I

Goblin Stone can’t be a Role-playing game without its own set of classes. In this devblog, we will be introducing the goblin classes. What makes goblins interesting is that they do not improve by leveling up. One way to improve them for battle is by carefully choosing their abilities and selectively improving them.

Presently, there are seven goblin classes to choose from when building your adventure party and four more goblin classes in the works. Let’s take a look at the first four classes available in the Goblin Stone demo.


PEON

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At the start of the game, players will need to recruit goblins to increase their forces. These come from squatters that visit the lair’s campground or stray goblins encountered during adventures. These unremarkable goblins with little combat skills all start out as the Peon class. Peons may not seem to be the strongest goblin out there, but they can be an essential part of the party that can help increase your inventory space. Their passive ability to carry 50% more loot than any other class is advantageous when players need to forage for more materials or gold.

Peons, however, cannot be equipped with any weapon. They have two default combat abilities which have comparatively low damage compared to the combat abilities of other classes.

ABILITIES

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GUARD

“A Goblin of most unwavering bravery, it rescues those in trouble and stuns the foe with its skillful use of Shield”

The Guard’s job is to prevent and soak up damage and protect weaker allies. They have more armor than any other class. Their ability to delay the opponent with powerful stuns can help prevent devastating enemy attacks.

ABILITIES


RAIDER

“Opportunistic and exploitative, the raider bides his time waiting for the right moment to strike.”

The Raider is a very offensive opportunist that capitalizes on units afflicted by status effects. This class works best with other classes that inflict Stun and Bleed. Unlike other classes with a mix of utility and support skills, all of the Raider’s abilities are offensive.

ABILITIES


SHAMAN

“Strength and power borrowed from the spirits of goblins past.”

The Shaman is a supportive character that derives healing powers from communing with ancestors. They also have an impressive range of utility that can delay enemies and bide time for allies to recover. Their strong ties with the spirits also allow them to deal damage when needed.

ABILITIES


There are currently 4 abilities available for the Raider and Shaman class in the Goblin Stone Demo. Similar to the Guard class, each class will have a total of 8 abilities. 4 of which are currently in development and will be available in the Early Access release.


A class is a primary definition of what a Goblin can do during an adventure. Each class is different, and each has its strengths and play style. Some classes may be well suited to adventuring together with other specific classes due to synergies.

Our next post will cover how to change the goblin class and the three new goblin classes we added in our recent demo update. Until then, please share with us your thoughts and feedback!